|
||||||||
![]() |
|
|
|
|
After some hands-on time with C.O.R.E., an interesting and good-looking first-person shooter for Nintendo DS, we can report that things are looking good. Previous DS FPS games have had issues, such as Metroid Prime Hunters, which had both a single player story mode and multiplayer, but fleshed out multiplayer instead of providing a strongly supported story in single player. With C.O.R.E., this is not the case. Players will immerse themselves in 15 distinct levels while exploring a secret research facility built on a meteor crash site in the year 2050. As players continue deeper underground, they find newer and more unique enemy types, all while trying to piece the game's story together by looking through computers and documents scattered throughout the facility. Just as discovering the story is similar to the Metroid Prime console games, C.O.R.E.'s control scheme is very similar to Hunters', making the game easy to pick up and play for veterans of the DS Metroid adventure. Players control their character's movement with the d-pad and aim their gun by pressing the stylus on the touch screen. Tapping the L button shoots, and double tapping the screen executes a jump. With such a strong single player offering, many will be surprised that the multiplayer offering in C.O.R.E. is just as strong. With one DS game card, up to four players can play a complete multiplayer mode with matches like free-for-all or capture the flag. Some may wonder what the multiplayer in C.O.R.E. is like, and the simple answer is Quake III Arena. The multiplayer mode is reminiscent of the Quake multiplayer, meaning jump panels, power ups and instant deaths. All in all, this makes the multiplayer turn out to be a blast. C.O.R.E. is launching to stores in only a couple weeks. Between its two well-thought out modes for single players and folks wanting to shoot with their friends, it may turn out to be the best first person shooter the DS has to offer.
|
|
|||||||||||||||||||||
|
||