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Bond is back with a fresh perspective that takes full advantage of touch screen capabilities. Quantum of Solace at times holds itself high among some of the top shooters on DS, but sketchy fighting mechanics hold the title back from being one of the must-own DS titles this holiday season. visuals Quantum of Solace looks great. The game is shown in a top-down 3/4 view which shows a decent amount of game area, allowing players to see enemies from quite a distance. Cut scenes are shown as frame-by-frame stills, which show the movie characters in great detail. While this is a nice touch, it slows down the pace of the game, making the title feel like a step backwards instead of a technological leap forward. p> audio All the music gamers would expect from a Bond title are on display in Quantum of Solace, in all their stereo glory. The famous Bond theme can be heard from the title screen and all over the place throughout the game. Live voice-overs from the actual movie characters during cut-scenes are also a great addition that draw the player into the game like no other shooter before. gameplay Vicarious Visions didn’t bring a lot of innovation to the action genre with this title, but it did bring the experience of being James Bond to players’ hands in a well developed title. Players will hold their DS like a book, with the map on the regular screen and all the action taking place on the touch screen. Speaking of action, it is fast-paced and the enemies, although lacking in variation, are all over the place. Bond will have plenty of chances to hone his skills in sneaking, shooting, and fighting while making his way through the game world. Controls for Quantum of Solace are mapped to the touch screen with the exceptions of drawing your gun or fighting. Players can push any button to move into a behind-the-back view of Bond and use various motions with the stylus to execute hand-to-hand combat maneuvers like jabs, uppercuts, and blocks. Players can also perform combos by drawing a series of circles and lines on the screen. While equipped with a gun, players will push and hold any button on the DS to draw the weapon, then tap enemies with the stylus to fire. Here’s where the controls get a little sketchy. Players can tap and drag an extra ammo clip to a cache, where their weapon will auto-load, rather than having to bring up a menu and drag clips to the weapon to manually load every time. The problem is that players can only hold one item in the cache at a time, which becomes frustrating in situations where there are a lot of enemies in a single room. The fighting mechanics also lack a bit of polish. Some stylus actions don’t register, and if Bond is punched at the same time he tries to punch an enemy, Bond, while not stunned, will not respond to any actions until he is punched once again by the enemy. These flaws, while not major, may frustrate players to cut their time with the game prematurely short. Character upgrading is handled through Bond Points, which are collected by trading in poker chips from defeated enemies. Gamers can upgrade weapons as well as Bond with these points, and there’s even a feature that enables Bond to collect even more points while going through the game. multiplayer overall Quantum of Solace is a solid game with some great ideas, and a little more time on the fighting mechanics could have really separated this title from the rest of the pack. Players who are fans of the movies will no doubt be drawn into the game, but its tiny flaws may keep even the biggest Bond fans from seeing this game through to the end.
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